Trigger

Another year down. I remember thinking about how the years after 2000 would be (during my school days). A couple of days ago 4 of my relatives appeared online (all at once!), which was quite surprising to me. I had not seen them online for long (some like ‘ever’).

The absence of any messing with code at home is troubling me. Last week I tried out trigger. It did not work out-of-the-box. First it failed to start complaining about needing OpenGL 1.1 or below (Actually it said it wont for OpenGL > 1.1). After hard wiring that one came the terrain problem – segfault. It took some time to figure out that glDrawRangeElements was failing but glDrawElements worked. The most of last weekend was with playing that one – The physics is good (actually (too?) real). I got really worked up with one of the levels (the ‘Pulp: Cars can fly’ available at trigger homepage).

This week I wanted to try chaning the sun thingy for flightgear. I went right into the source code and found that no related code is there !! Most of it has been moved to Simgear. Now flight gear source just has flight sim stuff (kinda cool). The biggest discovery was the nasal thingy in Flightgear. FGFS has a virtual machine now (just like all those pro games – ID FPS family, Ultima (usecode)) and is in Simgear.

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