It came and its over.

Hardly a week and I’ve exhausted my 1Gig bandwidth quota. The dist-upgrade is to blame. Apart from crossing 1Gig it gave me a few hours of sweating with broken libc.

Notes on game scripting: I know its quite generic a statement, but the article was nice. Something reminds me of what went wrong (years ago) when my prof asked me about whats good : game performing differently on varying power of hardware or remaining same. I got the question wrong and said that its to stay the same thinking of just the simluation clock (on my test bed things were so slow that my simulation clock was hitting (or was hit by) the system badly – which I realized a year ago running the program on faster system). [Regret] [.]